8-MAN RULES

I. THE FIELD

A. Dimensions
1. The dimensions are approximately 35-45 yards wide by 80 yards long (not including end zone).
B. Markings
1. The field is divided into five zones of *20 yards with a *10 yard end-zone at each
end. The lines separating the zones in the field of play run parallel to the goal lines.
These are the first down lines.
2. There is a line at each end of the field, five yards long, located three yards into the
playing field from and parallel to the goal line. The ball is spotted here for point after attempts.
*May Vary*

II. THE GAME

A. Length
1. Each half is played with a 19-20 minute running clock
2. Half-time is ROUGHLY 2 minutes.
B. Starting Time
1. Game time is NOT forfeit time. Clock will run and the 'READY' team will receive 1-pt/minute, up to 10 points.  If game proceeds, the game clock is NOT reset, but the game is played from where the clock has run down to.
2. A choice of rock-paper-scissors OR coin flip will give the option of offense or defense of deferment of choice until second half.
3. The ball is placed on the offensive team's 20-yard line following a score or to begin
the second half.
C. Players
1. Each team must have a minimum of SIX (6) players to start and finish the
game. Less than 6 causes a forfeit, UNLESS cleared by league.

III. EQUIPMENT

A. Protective Equipment

1. Shoes may be soccer type with short rubber cleats or tennis shoes. NO metal
cleats or cleats that are long or of hard material shall be worn. Shoes must be
worn at all times.
2.Wear jewelry at your own risk.
3. No player may wear helmets, padded uniforms, sole leather, or other hard or unyielding substances.
4. No metal or other hard substance from a player's person or clothing is allowed.
5. Mouth guards ARE HIGHLY SUGGESTED. Players play at their own risk

B. Flags

1. Each player on the field must wear a belt on his waist-line, with flags being on HIPS, not turned to back. 
2. Players wearing sweats/shorts must wear sweats/shorts WITHOUT pockets.
*OFFICIALS WILL PENALIZE TEAM (15 YARDS) AND REMOVE PLAYERS WITH POCKETS-----THIS IS FOR PLAYERS PROTECTION*

IV. PLAYERS AND SUBSTITUTES

A. Number
1. Eight players will constitute offense and defense.
2. AT LEAST Five offensive players must be on the line of scrimmage (LOS) at the snap of the ball. All others must be at least one yard behind the LOS.
B. Substitution
1. There is no limit to the number of substitutions a team may make provided each
substituted player is in the game for one play and caused no delay of game.

V. TIME-OUTS

A. Each team has 3 time-outs (30 seconds - 1 minute) per GAME.

VI. SCORING AND SCORING PLAYS

A. Points
• Touchdown.......................................................... 6 points
• Points after touchdowns/attempts. Each team has the option to run or pass the
ball for points after touchdowns. However, the following points will be awarded
based on placement of the ball. All point after attempts must originate from one
of the following yard lines:
• 5 yard line ............................................................... 1 point
• 10 yard line.............................................................. 2 points
•15 yard line...............................................................3 points Safety................................................................... 2 points
• Forfeit (Final score)............................................. 14 - 0
• The ball is put into play on the scoring team's 20-yard line following a safety.

VII. FUMBLES

A. Any ball that is fumbled or muffed and touches the ground is dead and belongs to the team last in possession or the offensive team at the spot it touches the ground.
VII. FLAGGING (Tackling)
A. A tackle occurs when an opponent pulls the ball carriers flag
The ball is declared dead at the spot of the tackle, WHERE THE FRONT FLAG IS.”
B. Any time a ball carrier's flag falls off without being pulled by an
opponent, the ball carrier may continue to advance the ball until he is
touched (by one or more hands) below the head.
C. A ball carrier may not interfere (STIFF ARM/FLAG GUARD) with the defensive team's effort to tackle him.
The ball carrier may jump/spin to avoid a tackle
*CANNOT HURDLE OVER A PLAYER*”
D. When any part of the ball carrier touches the ground (other than his
hands or feet) the ball is dead at that spot----UNLESS THE HAND WITH THE BALL
TOUCHES THE GROUND

IX. BLOCKING

A. On the LOS
1. Legal blocking consists of checking with the body above the waist in a crouching
or standing position. Only the blocker's feet may be in contact with the ground. Blockers may
not leave their fee. The arms may be exteneded toward the defender. Blockers may duck their heads WITHOUT using them as 'battering rams'.
2. Lineman ARE PERMITTED to block in the back ONLY IF THEY DO NOT LOSE INITIAL CONTACT. Once contact is lost, any blocks in the back are ILLEGAL.
3. Downfield blocking is permitted as described above.
4. Bumping or checking a receiver is legal only on the LOS (1st 1-2 yards).
C. Out-of-bounds
1. It is illegal to BLATENTLY block a ball carrier out-of-bounds to stop the play. Penalty is
10 yards and automatic first down (see below).
X. TIME LIMIT AND TIE GAMES
A. Teams have 25 seconds to snap the ball from the time the ball is
declared dead from the previous play.
B. Teams will enter sudden-death playoff if the game is tied at the end of regulation. The ball is placed at mid-field and a coin toss will decide which team begins. Each team gets one
series of ONE (1) play. The team that advances the ball deepest into the opponent's territory, is the winner. No punts are allowed in OT. If a team scores a touchdown, the PAT
is NOT needed and the game is over.  If a defensive player INTS a legal forward pass,
the interception is considered the end of the game.
If both teams fail to make yardage, the game results in a tie (except in playoffs).
XI. DEAD BALL
A. The ball is dead when:
1. It goes out-of-bounds.
2. The ball carrier is legally flagged by an opponent.
3. A touchdown or safety occurs.
4. A fumbled or muffed ball touches the ground.
5. The center snap touches the ground TWICE before touching a player (if clearly
fielded off ONE BOUNCE, the ball is not dead).
6. Forward or backward pass becomes incomplete.
7. A ball carrier (without flags) is touched by one or more hands below the head
by an opponent.
8. The referee rules the ball “not in play”.
9. Any part of the ball carrier other than his hands or feet touch the ground.
B. Offside
1. A player is offside when any part of his body is over the NEUTRAL ZONE when the ball is
snapped.
***THIS IS NOT A DEAD BALL.....OFFENSE GETS A 'FREE PLAY***

XII. PASSING
A. The offensive team is allowed UNLIMITED LATERAL passes from anywhere
behind the LOS, but only ONE forward pass (if forward, runner MUST advance the ball).
--- If the pass is forward AND incomplete, the ball returns to the LOS. If the pass in backward AND incomplete, the ball is placed where the ball hits the ground.
No forward passes allowed beyond the LOS.
B. Playing with the shirt UNTUCKED can be called illegal procedure.
C. Flag pulling of a player without the ball is prohibited and CAN be deemed as unsportsmanlike conduct.
****DEFENSE IS FORCED TO PULL THE PLAYERS OTHER FLAG****
D. A receiver must have one foot in bounds to rule a completed pass.
XIII. PLAY ON THE LINE OF SCRIMMAGE
A. Defense
1. The defense can play either man-to-man or zone.
2. The defense cannot line up OVER center OR hit the center unless he 'attacks' a defensive player or attempts to block.
3. On the LOS, the defense is allowed one check bump on the receiver. No checks
are allowed after 1-2 yards past LOS.
4. OFFENSIVE PLAYERS are not allowed to run through a DEFENSIVE player. Offensive player must make effort to go around. Penalty is 10-yards from LOS.
B. Offense
1. The offense must be set a full second before snapping the ball.
2. Any foot movement by an offensive player (except man in motion) after being set
before the snap is illegal procedure.
3. The quarterback must be one yard or more behind the center, and receive an
airborne hike (NO UNDER CENTER SNAPS)
4. Only one player in motion at a time as the ball is snapped. He must run parallel to or away from the LOS and may not run toward the LOS until the snap.
5. All players are eligible to receive a forward pass.
7. At least five offensive players must be on the LOS snap.
PUNTS
1. The receiving and kicking teams must have at least seven men on the LOS for all
punts. The offensive team is only required to tell when it is punting on fourth
down. Both teams must respect the neutral zone until the ball is kicked. The punt
must come from at least five yards behind the LOS and ten seconds after
receiving the snap from the center
NOTE: The ball is dead if it touches the ground on a snap from center IF it hits a player FIRST. The defense may not rush and the offense may not leave the LOS until the ball is punted. The defense must stand still. No jumping or running up and down the LOS. Center must hike the ball between his legs on ALL plays, including free kicks. The punter must be a minimum of five yards behind the center. A
punt returner may let a punt hit the ground ONCE, field it cleanly, and run with it.

XIV. PENALTIES
A. If the penalty occurs during a loose ball play (pass or punt), the penalty is enforced
from the previous spot and the down played over.
B. On a live play, the penalty is enforced from either spot of the foul or the end of the
play, whichever hurts the team the most and the down played over.
C. The following infractions receive a loss of FIVE (5) yards:
· Illegal forward pass.
· Delay of game.
· Illegal snap (NOT THROUGH LEGS).
· Infraction of scrimmage formation (ILLEGAL FORMATION/MOTION/OFFISDES).
· Offensive player illegally in motion at the snap--moving forward,
more than 1 in motion---(DEAD BALL FOULS).
· False start (DEAD BALL FOUL)
· Illegal kick, infraction of kick formation.
D. The following infractions receive a loss of ten (10) yards:
· Offensive pass interference (loss of down).
·Defensive pass interference (automatic 1st down)
·Defensive Offisdes (NOT dead ball...free play for offense)
· Striking, kicking, kneeing, elbowing, etc.
· Unsportsmanlike conduct.
· Person illegally on the field.
· Hurdling.
· Tripping.
· Running into/through opponent.
· Clipping/blocking in back
· Illegal use of hands or arm by offense.
· Protecting flag/flag guarding
· Illegal removal of flags.
· Obstructing ball carrier.
· Interference with opportunity to catch a punt.
· Defensive pass interference - automatic first down.
· Roughing the quarterback - automatic first down.
XV. DEFINITIONS
Blocking: Legally obstructing an opponent by contacting him with any part of the
blocker’s body. Blocker is allowed to contact only that portion of the opponent’s body between
his waist and shoulders.
Clipping: Running or diving into the back, or throwing or dropping the body
across the back of the legs of an opponent.
Fumble: Loss of possession other than by handing, passing, or punting ball.
Muff: An unsuccessful attempt to catch or recover the ball.
Hurdling: Attempt by the runner to jump with both feet or knees over a player
who is still on his feet.
Neutral Space between the two LOS’s and is established when the ball is ready
Zone for play.
Offside: The position of a player, except the snapper, any part of whose person is
beyond his scrimmage line when the ball is put into play.
Stance: All players (offense and defense), except the snapper, must be on their
feet with neither hand touching the ground at the snap. A player’s hands on
his knees is permissible.
Backfield A vertical plane one yard behind and parallel to the scrimmage line of
line: the offensive team.
Shift: A shift is simultaneous change of position by two or more offensive
players after the ball is ready for play from scrimmage and before the
next snap.
Man in One offensive player may be in motion, but not in motion toward his
motion: opponent’s goal line.

GOIN' DEEP! REFUND POLICY

NO REFUNDS will be issued after the league deadline has been reached. If City/Parks cancel use due to inclement weather, we will attempt to find a make-up week, but it is NOT guaranteed. If more than two (2) weeks are canceled and we cannot reschedule, teams will receive a credit towards an upcoming league.




 

 

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